opkverse.blogg.se

Software lag switch planetside 2
Software lag switch planetside 2








Previously this had to be done with RTSS [( technically still better at it) if there was no limit built into the game. Max Frame Rate is a relatively new feature to the Nvidia control panel and can limit your maximum FPS. Setting it to Ultra while underutilizing the GPU or while being CPU bound can have the opposite effect and increase input lag. Since Planetside 2 is CPU bound in many scenarios it should most likely be set to ON. This is usually the case unless there is a frame rate limit in place stopping it or you are CPU bound. This can be set to Ultra if your GPU is always being fully utilized (99-100% usage while playing a game).

software lag switch planetside 2

Low Latency Mode controls how many frames are pre-rendered in the frame buffer and is meant to reduce input lag. There is no noticeable performance impact on relatively modern GPUs. For applications like 3DMark it messes with scores and must be application controlled there. This can be set to x16 in the Nvidia control panel to improve some games textures, like Planetside 2. The specific form of AO implemented is HBAO+.Īnisotropic Filtering is a non-linear texture filtering technique that helps make textures appear clearer and more detailed. Setting this globally on may cause issues in certain games, Grid 1 is an example of that.

software lag switch planetside 2

For Planetside 2 this can be set to Off in the control panel and instead use the in-game AO.

software lag switch planetside 2

This can be set to Performance or Quality but those should only be used on games that support it, set it per-program on games where they either don't have their own AO or you want to use Nvidias forced AO instead of the games built in AO. TL:DR it improves the look of dark areas. Ambient occlusion is a shading and rendering technique used to calculate how exposed each point in a scene is to ambient lighting.










Software lag switch planetside 2